|
|
 Game
Info
|
Platform Game Boy Color |
Publisher TBA |
Developer Raylight Studios |
Genre Racing |
Origin Europe |
Number of
Players 4 |
Release TBA 2001 |
|
| A nice stroll on the beach
is for townies and old folk. Let's be men and go
racing! |
|
| Four players can battle on
the edge for the checkered flag. Gun it and steer
straight. |
|
| Each track treads across
different terrain, so watch your wheels or you may find
yourself misjudging the surface and kissing the
guardrail. |
| GB Rally
Kick out through the corners with a never-before-seen
rally racer on the Game Boy Color.
November 1, 2000
Driving
games on the Game Boy typically come in two flavors -- tame and
simple, and just plain awful. The hardware just has been unkind on
the wheeled racers. But recently, Game Boy Color developers have
been taking the hardware to task, trying to come up with a few
ambitious new approaches to racing on the system. Finally, we're
starting to see impressive and exciting F1 racers, kart-type action
games, hustling street runs, and now, with a few recent efforts
including the newly developed GB Rally, at last there's rally
racing.
- Ten tracks across the globe, plus hidden courses
- Tune your cars before races to stay in the lead
- Link play for up to four player racing heats
- Only for Game Boy Color
Italian developer Raylight Studios recently finished work on a
top-down racer still under the working title GB Rally. The game
hasn't yet found a publisher in the states, but with fast speeds and
impressive, huge graphics, we may soon see this game on shelves.
Working in a four-player simultaneous Link Play mode and some nice
graphic effects, the designers of the game have concentrated on
getting a unique and high-quality feel for racing not often seen on
a handheld.
That includes multiple cars, each of which can be customized in
the Tune-Up Center for increased speed, handling, brakes, and
acceleration. Though not a simulation, the realism of the driving
experience should handily rise above the rest of the disappointing
GBC racers (though we've seen great things from Spellbound's TOCA as
well). Gameplay stresses the crux of rally racing -- the
powersliding and control in sliding situations. Several types of
track conditions will be laid out in front of you to throw your
back-end in a tizzy, including sand, gravel, wet tarmac, and snow.
There's even a Training mode to teach gamers how to handle the
slides, and manage hard breaking, and rub out others for the win.
Ten international tracks span the globe as you spin the world
looking for a shampionship cup. In your pursuit, you'll tear through
city streets, beaches, frosty mountain roads, and uncharted jungles.
There are even secret courses traveling through ancient pyramids and
temples. All of the tracks are open in every mode, including single
and championship races, plus the training mode and the intriguing
four-player mode. Assumedly, the feature works like THQ's Micro Machines
I&II, having two players hold the Game Boy on opposite
ends, one using the D-Pad and the other using the A+B buttons to
steer. However, Raylight has been able to up the ante with true Link
Play -- up to four race players can go head-to-head in the game at
the same time.
Graphically, the game certainly looks bold and fast. Cars are
drawn large and with plenty of detail, racing on sharp and colorful
tracks. The size of the cars may make for trickier gameplay since
the camera is set so close, but top-down racers tend to limit your
view no matter no matter how far the zoom is (even on a full-sized
TV screen), so as long as the balance of the speed and control is
there, we don't expect this to interfere with the gameplay much.
Instead, players will have to concentrate carefully, catching
glimpses of the HUD to see what tricky turn's up ahead. And with all
of the nice special effects used, such as smoke and dirt sprays and
collision sparks, it may be tough to keep a clear head in the
commotion.
Raylight is currently courting publishers for this one, and now
that the game is finished, we may see it soon after the holidays if
all goes well. IGNPocket is looking forward to a hands-on
impressions of the game in the upcoming weeks if possible, but until
then, check out the video below to get a sense of the game in
motion.
-- Marc Nix
|