Blue Roses 3D Engine technologies for Game Boy® Advance

Actual Features (v 1.1.0)


- Up to 16000 polygons per second

- Motion capture animation

- Affine texture mapping with doubled precision to allow better results

- Skeletal animation

- Skinned characters

- spherical key interpolation for smooth animation

- quaternion support

- high data compression

- Morphing support

- Scalable engine for either internal rooms and wide open space

- per object LOD and per polygon LOD

- Hierarchial hidden polygons/object remover to reduce overdraw.

- Colorkey support

- Glows, Lens FX, Coronas

- polygonal particle systems

- Texture animation

- mapping method supported: planar, sphere, face, cylindrical, unwrap, box, tiling, mirroring.

- Multicamera animation with dynamic FOV

- Automatic maps arrangement in "texture memory" to optimize pipeline rendering

- ROM texture caching to allow up to 100 textures in a single scene

- Possibility to mix 2d and 3d together having 3d polygonal scene with custom 3d sprite

- Full PC preview using Blueroses PC technology: all that you see as preview on pc you'll see on AGB

- Fog table