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Blue
Roses 3D Engine technologies for Game Boy® Advance
Actual Features
(v 1.1.0)
- Up to 16000 polygons per second
- Motion capture animation
- Affine texture mapping with doubled precision to allow better results
- Skeletal animation
- Skinned characters
- spherical key interpolation for smooth animation
- quaternion support
- high data compression
- Morphing support
- Scalable engine for either internal rooms and wide open space
- per object LOD and per polygon LOD
- Hierarchial hidden polygons/object remover to reduce overdraw.
- Colorkey support
- Glows, Lens FX, Coronas
- polygonal particle systems
- Texture animation
- mapping method supported: planar, sphere, face, cylindrical, unwrap,
box, tiling, mirroring.
- Multicamera animation with dynamic FOV
- Automatic maps arrangement in "texture memory" to optimize
pipeline rendering
- ROM texture caching to allow up to 100 textures in a single scene
- Possibility to mix 2d and 3d together having 3d polygonal scene with
custom 3d sprite
- Full PC preview using Blueroses PC technology: all that you see as preview
on pc you'll see on AGB
- Fog table
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